Psychic sensitivity is used as a modifier on all Psychic skill checks. It is added when instigating the skill check and deducted when defending with the skill check.
Here lists all of the races in the Black Rose 204 module:
To the highland elves of the Twisted Isles, the invasion of the Kingdom of Mistfall was nothing less than a doorway to fresh blood and conquest. They now roam its black and silver forests, hunt the survivors of that old Kingdom as common beasts, and sell those too brave – or too foolish – at the slave markets along the Cerid Bay. There can be no hope for Mistfall – as broken in spirit as the ruins of the old capital – while the Bloodpack haunts its dark spaces...
Dwarf (Race Table)
Roll
D2 (1)
Race
Level 1
Level 3
Level 5
Dwarf
Racial melee 1: Dwarven hammer
Racial ranged 1: Fireforger hand cannon
Racial magic 1: Furnace blast
Racial melee 2: Dwarven warhammer
Racial ranged 2: Fortress crossbow
Racial magic 2: Earthquake
To the highland elves of the Twisted Isles, the invasion of the Kingdom of Mistfall was nothing less than a doorway to fresh blood and conquest. They now roam its black and silver forests, hunt the survivors of that old Kingdom as common beasts, and sell those too brave – or too foolish – at the slave markets along the Cerid Bay. There can be no hope for Mistfall – as broken in spirit as the ruins of the old capital – while the Bloodpack haunts its dark spaces...
Mistfallen (Race Table)
Roll
D6 (3)
Race
Level 2
Level 4
Level 6
Mistfallen
Racial melee 1: Deadwood shortspear
Racial ranged 1: Willowbark bow
Racial magic 1: Swamp flame
Racial melee 2: Deadwood longspear
Racial ranged 2: Deadwood bogrifle
Racial magic 2: Living roots
The Deadwood Wildlings are a savage and noble race of elven barbarians, ruling over the decaying swamps of the Deadwoods with a brutal code of honour.
Swamp elf (Race Table)
Roll
D2 (2)
Race
Level 1
Level 3
Level 5
Swamp elf
Racial melee 1: Deadwood shortspear
Racial ranged 1: Willowbark bow
Racial magic 1: Swamp flame
Racial melee 2: Deadwood longspear
Racial ranged 2: Deadwood bogrifle
Racial magic 2: Living roots
Here lists all of the classes in the Black Rose 204 module:
To the highland elves of the Twisted Isles, the invasion of the Kingdom of Mistfall was nothing less than a doorway to fresh blood and conquest. They now roam its black and silver forests, hunt the survivors of that old Kingdom as common beasts, and sell those too brave – or too foolish – at the slave markets along the Cerid Bay. There can be no hope for Mistfall – as broken in spirit as the ruins of the old capital – while the Bloodpack haunts its dark spaces...
Warrior (Class Table)
Roll
D3 (1)
Class
Level 1
Level 3
Level 5
Warrior
Class melee 1: Shortsword
Class ranged 1: Sling of torches
Class magic 1: Stonewall defence
To the highland elves of the Twisted Isles, the invasion of the Kingdom of Mistfall was nothing less than a doorway to fresh blood and conquest. They now roam its black and silver forests, hunt the survivors of that old Kingdom as common beasts, and sell those too brave – or too foolish – at the slave markets along the Cerid Bay. There can be no hope for Mistfall – as broken in spirit as the ruins of the old capital – while the Bloodpack haunts its dark spaces...
Mistfallen (Race Table)
Roll
D6 (3)
Race
Level 2
Level 4
Level 6
Mistfallen
Racial melee 1: Deadwood shortspear
Racial ranged 1: Willowbark bow
Racial magic 1: Swamp flame
Racial melee 2: Deadwood longspear
Racial ranged 2: Deadwood bogrifle
Racial magic 2: Living roots
To the highland elves of the Twisted Isles, the invasion of the Kingdom of Mistfall was nothing less than a doorway to fresh blood and conquest. They now roam its black and silver forests, hunt the survivors of that old Kingdom as common beasts, and sell those too brave – or too foolish – at the slave markets along the Cerid Bay. There can be no hope for Mistfall – as broken in spirit as the ruins of the old capital – while the Bloodpack haunts its dark spaces...
Archer (Class Table)
Roll
D3 (2)
Class
Level 1
Level 3
Level 5
Archer
Class melee 1: Jack knife
Class ranged 1: Sniper crossbow
Class magic 1: Whistling air shot
To the highland elves of the Twisted Isles, the invasion of the Kingdom of Mistfall was nothing less than a doorway to fresh blood and conquest. They now roam its black and silver forests, hunt the survivors of that old Kingdom as common beasts, and sell those too brave – or too foolish – at the slave markets along the Cerid Bay. There can be no hope for Mistfall – as broken in spirit as the ruins of the old capital – while the Bloodpack haunts its dark spaces...
Mistfallen (Race Table)
Roll
D6 (3)
Race
Level 2
Level 4
Level 6
Mistfallen
Racial melee 1: Deadwood shortspear
Racial ranged 1: Willowbark bow
Racial magic 1: Swamp flame
Racial melee 2: Deadwood longspear
Racial ranged 2: Deadwood bogrifle
Racial magic 2: Living roots
To the highland elves of the Twisted Isles, the invasion of the Kingdom of Mistfall was nothing less than a doorway to fresh blood and conquest. They now roam its black and silver forests, hunt the survivors of that old Kingdom as common beasts, and sell those too brave – or too foolish – at the slave markets along the Cerid Bay. There can be no hope for Mistfall – as broken in spirit as the ruins of the old capital – while the Bloodpack haunts its dark spaces...
Mage (Class Table)
Roll
D3 (3)
Class
Level 1
Level 3
Level 5
Mage
Class melee 1: Mystic staff
Class ranged 1: Mage guild pistol
Class magic 1: Arcane blast
To the highland elves of the Twisted Isles, the invasion of the Kingdom of Mistfall was nothing less than a doorway to fresh blood and conquest. They now roam its black and silver forests, hunt the survivors of that old Kingdom as common beasts, and sell those too brave – or too foolish – at the slave markets along the Cerid Bay. There can be no hope for Mistfall – as broken in spirit as the ruins of the old capital – while the Bloodpack haunts its dark spaces...
Mistfallen (Race Table)
Roll
D6 (3)
Race
Level 2
Level 4
Level 6
Mistfallen
Racial melee 1: Deadwood shortspear
Racial ranged 1: Willowbark bow
Racial magic 1: Swamp flame
Racial melee 2: Deadwood longspear
Racial ranged 2: Deadwood bogrifle
Racial magic 2: Living roots
To the highland elves of the Twisted Isles, the invasion of the Kingdom of Mistfall was nothing less than a doorway to fresh blood and conquest. They now roam its black and silver forests, hunt the survivors of that old Kingdom as common beasts, and sell those too brave – or too foolish – at the slave markets along the Cerid Bay. There can be no hope for Mistfall – as broken in spirit as the ruins of the old capital – while the Bloodpack haunts its dark spaces...
Weapons Table
Roll
D3
2D6
D6
Melee (M)
Ranged (S)
Magic (W)
DMG
2
3
Walking staff
Set of knives
Sling of rocks
Black powder pistol
Whipping waters
Burst of air
D2*X
4
5
6
Hand axe
Class melee 1
Shortspear
Black powder rifle
Class ranged 1
Shortbow
Rock barrage
Class magic 1
Kindled flame
D2*X
7
Racial melee 1
Racial ranged 1
Racial magic 1
D2*X
8
9
Longstaff
Set of daggers
Sling of javelins
Bolt-action pistol
Aquajet
Galeforce wind
2*X
10
11
12
Pole axe
Racial melee 2
Longspear
Bolt-action rifle
Racial ranged 2
Longbow
Earthen pillar
Racial magic 2
Firebolt
2*X
To the highland elves of the Twisted Isles, the invasion of the Kingdom of Mistfall was nothing less than a doorway to fresh blood and conquest. They now roam its black and silver forests, hunt the survivors of that old Kingdom as common beasts, and sell those too brave – or too foolish – at the slave markets along the Cerid Bay. There can be no hope for Mistfall – as broken in spirit as the ruins of the old capital – while the Bloodpack haunts its dark spaces...
Perks Table
Roll
D3
D6
D6
Melee Perks
Ranged Perks
Magic Perks
1
Workout Routines
Grants +1 M. C0sts 9 Gold.
Target Shooting
Grants +1 S. C0sts 9 Gold.
Runic Translations
Grants +1 W. C0sts 9 Gold.
2
Expertise: Staves
Grants +2 DMG when using staves. Costs 16 Gold.
Expertise: Slings
Grants +2 DMG when using slings. Costs 16 Gold.
Expertise: Lake Rune
Grants +2 DMG when using water spells. Costs 16 Gold.
3
Expertise: Daggers
Grants +2 DMG when using knives and daggers. Costs 16 Gold.
Expertise: Pistols
Grants +2 DMG when using pistols. Costs 16 Gold.
Expertise: Travel Rune
Grants +2 DMG when using air spells. Costs 16 Gold.
4
Arms Techniques
Grants +2 M. C0sts 18 Gold.
Marksmanship
Grants +2 S. C0sts 18 Gold.
Bindrunes
Grants +2 W. C0sts 18 Gold.
5
Expertise: Axes
Grants +2 DMG when using axes. Costs 16 Gold.
Expertise: Rifles
Grants +2 DMG when using rifles. Costs 16 Gold.
Expertise: Land Rune
Grants +2 DMG when using earth spells. Costs 16 Gold.
6
Expertise: Spears
Grants +2 DMG when using spears. Costs 16 Gold.
Expertise: Bows
Grants +2 DMG when using bows. Costs 16 Gold.
Expertise: Torch Rune
Grants +2 DMG when using fire spells. Costs 16 Gold.
Here lists all of the game boards in the Black Rose 204 module:
To the highland elves of the Twisted Isles, the invasion of the Kingdom of Mistfall was nothing less than a doorway to fresh blood and conquest. They now roam its black and silver forests, hunt the survivors of that old Kingdom as common beasts, and sell those too brave – or too foolish – at the slave markets along the Cerid Bay. There can be no hope for Mistfall – as broken in spirit as the ruins of the old capital – while the Bloodpack haunts its dark spaces...
Mistfall
Ver.
1.0
Continent
Northern Kingdoms
Climate & Geography
Misty and overcast. Forested with silver pine in the south and willows in the north. Rocky grassland makes up the western geography, and warmer plains to the east.
Boneman (nominal)
Dwarf (nominal)
Highland elf
Factions
Bloodpack of Mistfall
Broken Militia (nominal)
Border bandits
Lightstone Paladins (nominal)
Mistfall refugeees
Notes
To the highland elves of the Twisted Isles, the invasion of the Kingdom of Mistfall was nothing less than a doorway to fresh blood and conquest. They now roam its black and silver forests, hunt the survivors of that old Kingdom as common beasts, and sell those too brave – or too foolish – at the slave markets along the Cerid Bay. There can be no hope for Mistfall – as broken in spirit as the ruins of the old capital – while the Bloodpack haunts its dark spaces...
Quests Table
Roll
3D6
D6
Objective
Faction
Location
1
Help build infrastructure for the...
[Peace] M2. Rewards D3 Gold.
Bloodpack settlers of...
[Attack] 10 DMG. -1 Bond
[Peace] +1 Bond
Gloomwalk.
[Attack] 0 DMG / 10 DMG (if matched). Rewards D6 Gold.
2
Deliver a package to the...
[Peace] S2. Rewards D3 Gold.
Border bandits of...
[Attack] 10 DMG. -1 Bond
[Peace] +1 Bond
Mistfall.
[Attack] 0 DMG / 10 DMG (if matched). Rewards D6 Gold.
3
4
5
6
To the highland elves of the Twisted Isles, the invasion of the Kingdom of Mistfall was nothing less than a doorway to fresh blood and conquest. They now roam its black and silver forests, hunt the survivors of that old Kingdom as common beasts, and sell those too brave – or too foolish – at the slave markets along the Cerid Bay. There can be no hope for Mistfall – as broken in spirit as the ruins of the old capital – while the Bloodpack haunts its dark spaces...
Hero Quests Table
Roll
3D6
D6
Heroic Objective
Location
1
Purge the Lightstone Paladins from...
[Attack] 50 DMG M4 / S4 / W4
Crusader's Headland.
[Attack] M2 / S6 / W4
2
Expertise: Slings
Grants +2 DMG when using slings. Costs 16 Gold.
Expertise: Lake Rune
Grants +2 DMG when using water spells. Costs 16 Gold.
3
Expertise: Pistols
Grants +2 DMG when using pistols. Costs 16 Gold.
Expertise: Travel Rune
Grants +2 DMG when using air spells. Costs 16 Gold.
4
Marksmanship
Grants +2 S. C0sts 18 Gold.
Bindrunes
Grants +2 W. C0sts 18 Gold.
5
Expertise: Rifles
Grants +2 DMG when using rifles. Costs 16 Gold.
Expertise: Land Rune
Grants +2 DMG when using earth spells. Costs 16 Gold.
6
Expertise: Bows
Grants +2 DMG when using bows. Costs 16 Gold.
Expertise: Torch Rune
Grants +2 DMG when using fire spells. Costs 16 Gold.