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psychic sensitivity

Psychic sensitivity is used as a modifier on all Psychic skill checks. It is added when instigating the skill check and deducted when defending with the skill check.

Here lists all of the races in the Black Rose 204 module:

To the highland elves of the Twisted Isles, the invasion of the Kingdom of Mistfall was nothing less than a doorway to fresh blood and conquest. They now roam its black and silver forests, hunt the survivors of that old Kingdom as common beasts, and sell those too brave – or too foolish – at the slave markets along the Cerid Bay. There can be no hope for Mistfall – as broken in spirit as the ruins of the old capital – while the Bloodpack haunts its dark spaces...

Dwarf (Race Table)

Roll

D2 (1)

Race

Level 1

Level 3

Level 5

Dwarf

Mountain Smith - Grants +2 DMG when using hammers and maces.
Stout - Grants +1 M / -1 W.
Earthblood - Grants +2 DMG when using earth spells.

Racial melee 1: Dwarven hammer

Racial ranged 1: Fireforger hand cannon

Racial magic 1: Furnace blast

Racial melee 2: Dwarven warhammer

Racial ranged 2: Fortress crossbow

Racial magic 2: Earthquake

To the highland elves of the Twisted Isles, the invasion of the Kingdom of Mistfall was nothing less than a doorway to fresh blood and conquest. They now roam its black and silver forests, hunt the survivors of that old Kingdom as common beasts, and sell those too brave – or too foolish – at the slave markets along the Cerid Bay. There can be no hope for Mistfall – as broken in spirit as the ruins of the old capital – while the Bloodpack haunts its dark spaces...

Mistfallen (Race Table)

Roll

D6 (3)

Race

Level 2 

Level 4

Level 6

Mistfallen

Wildling: Grants +1 DMG when using rifles.
Bogfooted: Grants +1 DMG when using water spells.
Swampfolk: Grants +3 DMG when using nature spells.

Racial melee 1: Deadwood shortspear

Racial ranged 1: Willowbark bow

Racial magic 1: Swamp flame

Racial melee 2: Deadwood longspear

Racial ranged 2: Deadwood bogrifle

Racial magic 2: Living roots

The Deadwood Wildlings are a savage and noble race of elven barbarians, ruling over the decaying swamps of the Deadwoods with a brutal code of honour.

Swamp elf (Race Table)

Roll

D2 (2)

Race

Level 1 

Level 3

Level 5

Swamp elf

Wildling - Grants +1 DMG when using spears and rifles.
Ambushers - Grants +1 S / -1 M.
Swampfolk - Grants +2 DMG when using nature spells.

Racial melee 1: Deadwood shortspear

Racial ranged 1: Willowbark bow

Racial magic 1: Swamp flame

Racial melee 2: Deadwood longspear

Racial ranged 2: Deadwood bogrifle

Racial magic 2: Living roots

Here lists all of the classes in the Black Rose 204 module:

To the highland elves of the Twisted Isles, the invasion of the Kingdom of Mistfall was nothing less than a doorway to fresh blood and conquest. They now roam its black and silver forests, hunt the survivors of that old Kingdom as common beasts, and sell those too brave – or too foolish – at the slave markets along the Cerid Bay. There can be no hope for Mistfall – as broken in spirit as the ruins of the old capital – while the Bloodpack haunts its dark spaces...

Warrior (Class Table)

Roll

D3 (1)

Class

Level 1

Level 3

Level 5

Warrior

Expertise: Swords - Grants +2 DMG when using swords.
Knighthood - Grants +1 DMG when using melee weapons.

Class melee 1: Shortsword

Class ranged 1: Sling of torches

Class magic 1: Stonewall defence

To the highland elves of the Twisted Isles, the invasion of the Kingdom of Mistfall was nothing less than a doorway to fresh blood and conquest. They now roam its black and silver forests, hunt the survivors of that old Kingdom as common beasts, and sell those too brave – or too foolish – at the slave markets along the Cerid Bay. There can be no hope for Mistfall – as broken in spirit as the ruins of the old capital – while the Bloodpack haunts its dark spaces...

Mistfallen (Race Table)

Roll

D6 (3)

Race

Level 2 

Level 4

Level 6

Mistfallen

Wildling: Grants +1 DMG when using rifles.
Bogfooted: Grants +1 DMG when using water spells.
Swampfolk: Grants +3 DMG when using nature spells.

Racial melee 1: Deadwood shortspear

Racial ranged 1: Willowbark bow

Racial magic 1: Swamp flame

Racial melee 2: Deadwood longspear

Racial ranged 2: Deadwood bogrifle

Racial magic 2: Living roots

To the highland elves of the Twisted Isles, the invasion of the Kingdom of Mistfall was nothing less than a doorway to fresh blood and conquest. They now roam its black and silver forests, hunt the survivors of that old Kingdom as common beasts, and sell those too brave – or too foolish – at the slave markets along the Cerid Bay. There can be no hope for Mistfall – as broken in spirit as the ruins of the old capital – while the Bloodpack haunts its dark spaces...

Archer (Class Table)

Roll

D3 (2)

Class

Level 1

Level 3

Level 5

Archer

Expertise: Crossbows - Grants +2 DMG when using crossbows.
Snipering- Grants +1 DMG when using ranged weapons.

Class melee 1: Jack knife

Class ranged 1: Sniper crossbow 

Class magic 1: Whistling air shot

To the highland elves of the Twisted Isles, the invasion of the Kingdom of Mistfall was nothing less than a doorway to fresh blood and conquest. They now roam its black and silver forests, hunt the survivors of that old Kingdom as common beasts, and sell those too brave – or too foolish – at the slave markets along the Cerid Bay. There can be no hope for Mistfall – as broken in spirit as the ruins of the old capital – while the Bloodpack haunts its dark spaces...

Mistfallen (Race Table)

Roll

D6 (3)

Race

Level 2 

Level 4

Level 6

Mistfallen

Wildling: Grants +1 DMG when using rifles.
Bogfooted: Grants +1 DMG when using water spells.
Swampfolk: Grants +3 DMG when using nature spells.

Racial melee 1: Deadwood shortspear

Racial ranged 1: Willowbark bow

Racial magic 1: Swamp flame

Racial melee 2: Deadwood longspear

Racial ranged 2: Deadwood bogrifle

Racial magic 2: Living roots

To the highland elves of the Twisted Isles, the invasion of the Kingdom of Mistfall was nothing less than a doorway to fresh blood and conquest. They now roam its black and silver forests, hunt the survivors of that old Kingdom as common beasts, and sell those too brave – or too foolish – at the slave markets along the Cerid Bay. There can be no hope for Mistfall – as broken in spirit as the ruins of the old capital – while the Bloodpack haunts its dark spaces...

Mage (Class Table)

Roll

D3 (3)

Class

Level 1

Level 3

Level 5

Mage

Expertise: Arcane - Grants +2 DMG when using arcane spells.
Graduated- Grants +1 DMG when using magic weapons.

Class melee 1: Mystic staff

Class ranged 1: Mage guild pistol

Class magic 1: Arcane blast

To the highland elves of the Twisted Isles, the invasion of the Kingdom of Mistfall was nothing less than a doorway to fresh blood and conquest. They now roam its black and silver forests, hunt the survivors of that old Kingdom as common beasts, and sell those too brave – or too foolish – at the slave markets along the Cerid Bay. There can be no hope for Mistfall – as broken in spirit as the ruins of the old capital – while the Bloodpack haunts its dark spaces...

Mistfallen (Race Table)

Roll

D6 (3)

Race

Level 2 

Level 4

Level 6

Mistfallen

Wildling: Grants +1 DMG when using rifles.
Bogfooted: Grants +1 DMG when using water spells.
Swampfolk: Grants +3 DMG when using nature spells.

Racial melee 1: Deadwood shortspear

Racial ranged 1: Willowbark bow

Racial magic 1: Swamp flame

Racial melee 2: Deadwood longspear

Racial ranged 2: Deadwood bogrifle

Racial magic 2: Living roots

To the highland elves of the Twisted Isles, the invasion of the Kingdom of Mistfall was nothing less than a doorway to fresh blood and conquest. They now roam its black and silver forests, hunt the survivors of that old Kingdom as common beasts, and sell those too brave – or too foolish – at the slave markets along the Cerid Bay. There can be no hope for Mistfall – as broken in spirit as the ruins of the old capital – while the Bloodpack haunts its dark spaces...

Weapons Table

Roll

D3

2D6

D6

Melee (M)

Ranged (S)

Magic (W)

DMG

2

3

Walking staff

Set of knives

Sling of rocks

Black powder pistol

Whipping waters

Burst of air

D2*X

 

4

5

6

Hand axe

Class melee 1

Shortspear

Black powder rifle

Class ranged 1

Shortbow

Rock barrage

Class magic 1

Kindled flame

D2*X

 

7

Racial melee 1

Racial ranged 1

Racial magic 1

D2*X

8

9

Longstaff

Set of daggers

Sling of javelins

Bolt-action pistol

Aquajet

Galeforce wind

2*X

 

10

11

12

Pole axe

Racial melee 2

Longspear

Bolt-action rifle

Racial ranged 2

Longbow

Earthen pillar

Racial magic 2

Firebolt

2*X

 

To the highland elves of the Twisted Isles, the invasion of the Kingdom of Mistfall was nothing less than a doorway to fresh blood and conquest. They now roam its black and silver forests, hunt the survivors of that old Kingdom as common beasts, and sell those too brave – or too foolish – at the slave markets along the Cerid Bay. There can be no hope for Mistfall – as broken in spirit as the ruins of the old capital – while the Bloodpack haunts its dark spaces...

Perks Table

Roll

D3

D6

D6

Melee Perks

Ranged Perks

Magic Perks

1

Workout Routines

Grants +1 M. C0sts 9 Gold.

Target Shooting

Grants +1 S. C0sts 9 Gold.

Runic Translations

Grants +1 W. C0sts 9 Gold.

2

Expertise: Staves

Grants +2 DMG when using staves. Costs 16 Gold.

Expertise: Slings

Grants +2 DMG when using slings. Costs 16 Gold.

Expertise: Lake Rune

Grants +2 DMG when using water spells. Costs 16 Gold.

 

3

Expertise: Daggers

Grants +2 DMG when using knives and daggers. Costs 16 Gold.

Expertise: Pistols

Grants +2 DMG when using pistols. Costs 16 Gold.

Expertise: Travel Rune

Grants +2 DMG when using air spells. Costs 16 Gold.

 

4

Arms Techniques

Grants +2 M. C0sts 18 Gold.

Marksmanship

Grants +2 S. C0sts 18 Gold.

Bindrunes

Grants +2 W. C0sts 18 Gold.

5

Expertise: Axes

Grants +2 DMG when using axes. Costs 16 Gold.

Expertise: Rifles

Grants +2 DMG when using rifles. Costs 16 Gold.

Expertise: Land Rune

Grants +2 DMG when using earth spells. Costs 16 Gold.

 

6

Expertise: Spears

Grants +2 DMG when using spears. Costs 16 Gold.

Expertise: Bows

Grants +2 DMG when using bows. Costs 16 Gold.

Expertise: Torch Rune

Grants +2 DMG when using fire spells. Costs 16 Gold.

 

Here lists all of the game boards in the Black Rose 204 module:

To the highland elves of the Twisted Isles, the invasion of the Kingdom of Mistfall was nothing less than a doorway to fresh blood and conquest. They now roam its black and silver forests, hunt the survivors of that old Kingdom as common beasts, and sell those too brave – or too foolish – at the slave markets along the Cerid Bay. There can be no hope for Mistfall – as broken in spirit as the ruins of the old capital – while the Bloodpack haunts its dark spaces...

Mistfall

Ver.

1.0

Continent

Northern Kingdoms

Climate & Geography

Misty and overcast. Forested with silver pine in the south and willows in the north. Rocky grassland makes up the western geography, and warmer plains to the east.

Races

Boneman (nominal)

Dwarf (nominal)

Highland elf

Factions

Bloodpack of Mistfall

Broken Militia (nominal)

Border bandits

Lightstone Paladins (nominal)

Mistfall refugeees

Notes

  • The ruins of Mistfall surround the Mistpine; a silver pine world-tree. It was a belief among the Mistfallen that the Mistpine is the source of the heavy fog that coats the region.

To the highland elves of the Twisted Isles, the invasion of the Kingdom of Mistfall was nothing less than a doorway to fresh blood and conquest. They now roam its black and silver forests, hunt the survivors of that old Kingdom as common beasts, and sell those too brave – or too foolish – at the slave markets along the Cerid Bay. There can be no hope for Mistfall – as broken in spirit as the ruins of the old capital – while the Bloodpack haunts its dark spaces...

Quests Table

Roll

3D6

D6

Objective

Faction

Location 

1

Help build infrastructure for the...

[Peace] M2. Rewards D3 Gold.

Bloodpack settlers of...

[Attack] 10 DMG. -1 Bond

[Peace] +1 Bond

Gloomwalk.

[Attack] 0 DMG / 10 DMG (if matched). Rewards D6 Gold.

2

Deliver a package to the...

[Peace] S2. Rewards D3 Gold.

Border bandits of...

[Attack] 10 DMG. -1 Bond

[Peace] +1 Bond

Mistfall.

[Attack] 0 DMG / 10 DMG (if matched). Rewards D6 Gold.

3

4

5

6

To the highland elves of the Twisted Isles, the invasion of the Kingdom of Mistfall was nothing less than a doorway to fresh blood and conquest. They now roam its black and silver forests, hunt the survivors of that old Kingdom as common beasts, and sell those too brave – or too foolish – at the slave markets along the Cerid Bay. There can be no hope for Mistfall – as broken in spirit as the ruins of the old capital – while the Bloodpack haunts its dark spaces...

Hero Quests Table

Roll

3D6

D6

Heroic Objective

Location

1

Purge the Lightstone Paladins from...

[Attack] 50 DMG M4 / S4 / W4

Crusader's Headland.

[Attack] M2 / S6 / W4

2

Expertise: Slings

Grants +2 DMG when using slings. Costs 16 Gold.

Expertise: Lake Rune

Grants +2 DMG when using water spells. Costs 16 Gold.

 

3

Expertise: Pistols

Grants +2 DMG when using pistols. Costs 16 Gold.

Expertise: Travel Rune

Grants +2 DMG when using air spells. Costs 16 Gold.

 

4

Marksmanship

Grants +2 S. C0sts 18 Gold.

Bindrunes

Grants +2 W. C0sts 18 Gold.

5

Expertise: Rifles

Grants +2 DMG when using rifles. Costs 16 Gold.

Expertise: Land Rune

Grants +2 DMG when using earth spells. Costs 16 Gold.

 

6

Expertise: Bows

Grants +2 DMG when using bows. Costs 16 Gold.

Expertise: Torch Rune

Grants +2 DMG when using fire spells. Costs 16 Gold.