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combat

Combat - namely attacking and defending - is performed through skill checks.

 

Weapon profiles are consulted to determine damage, skill resists available and bonus effects.

 

Armour profiles are consulted to determine damage reduction and bonuses.

 

more about skill checks

Weapon name (Weapon category)

Score

123

Range (Tiles) / Damage

X/Y/Z tiles / X/Y/Z damage

Skill Type

Skill 1, Skill 2; Skill 3 (X duty)

Skill Resist

Skill 1, Skill 2; Skill 3 (X duty)

Bonuses

Example bonus: Damage is increased by D3.

Armour name (Armour category)

Score

123

Set Pieces

Head, Back, Body, Legs, Hands, Feet

Reduction

X/Y/Z damage

Bonuses

Example bonus (Head): Damage is reduced by D3.

loadout

Players may equip one item to each slot at any one time.

They may additionally carry up to 3 items, swapping the former on an action during their game turn. Only one item may be swapped per turn.

 

Models must target a given slot when making an attack. Each slot gives a different hit modifier on the incoming attack's skill check.

 

Primary weapon (-1)
Secondary weapon (-1)


Head (-1)

Back (0)
Body (0)

Legs (0)
Hands (-2)
Feet (-2)