Combat - namely attacking and defending - is performed through skill checks.
Weapon profiles are consulted to determine damage, skill resists available and bonus effects.
Armour profiles are consulted to determine damage reduction and bonuses.
Weapon name (Weapon category)
Score
123
Range (Tiles) / Damage
X/Y/Z tiles / X/Y/Z damage
Skill Type
Skill 1, Skill 2; Skill 3 (X duty)
Skill Resist
Skill 1, Skill 2; Skill 3 (X duty)
Bonuses
Example bonus: Damage is increased by D3.
Armour name (Armour category)
Score
123
Set Pieces
Head, Back, Body, Legs, Hands, Feet
Reduction
X/Y/Z damage
Bonuses
Example bonus (Head): Damage is reduced by D3.
Players may equip one item to each slot at any one time.
They may additionally carry up to 3 items, swapping the former on an action during their game turn. Only one item may be swapped per turn.
Models must target a given slot when making an attack. Each slot gives a different hit modifier on the incoming attack's skill check.
Primary weapon (-1)
Secondary weapon (-1)
Head (-1)
Back (0)
Body (0)
Legs (0)
Hands (-2)
Feet (-2)