Missions are comprised of two components: a set of two Minor Objectives, and one Major Objective. Minor objectives may be taken freely, while the major objective is derived from either of the minor objectives (unless specified as unique).
Missions are made of 2 minor objectives and 1 major objectives. The chosen mission, regardless of makeup, must be shared by all players.
Completion of the major objective results in the mission succeeding. Missions must contain a theme profile, as well as all objective choices, to be played.
Players may follow a campaign - set during a certain time period - to earn rewards. Campaigns are a series of missions that reduce the fortifications of a planet (here called complexity) to liberate - or brutalise - a given planet.
Players begin by choosing a theme profile for the system - with the difficulty being used to determine planetary complexity (Difficulty + 6). They then roll D3 to determine the number of planets they are waging war against. Missions are launched to reduce the complexity of a single planet - one after the other. Once the planetary complexity is 1 or less, the player may launch a unique Invasion mission.
The successful invasion of each planet - followed by the system - gives exclusive rewards.
Reconnaissance
Complexity
-1
Minor Objective
Reveal all 9 map grids
Rewards
1 Scout armour piece
Major Objective
/-
Rewards
1 Bolt pistol
Kill Team
Complexity
-2
Minor Objective
Destroy 12 enemy models
Rewards
1 Boltgun
Major Objective
4D6's on obstacle and impasse tiles. 1 combat skill tile in the grid centre with D3+6 models surrounding it. Kill all models and leave nap on completed skill tile
Rewards
1 Ranged or Strength reward token
Orbital Strikeforce
Complexity
-2
Minor Objective
Set up 3 targeting markers for pre-emptive orbital strikes (Defence skill checks)
Rewards
Crusade armour piece
Major Objective
/-
Rewards
1 Defence reward token
VIP Extraction
Complexity
-2
Minor Objective
Rescue 3 VIP contacts for planetary extraction (Vitality skill checks)
Rewards
1 Vitality reward token
Major Objective
/-
Rewards
1 Vitality reward token
Forward Operation
Complexity
-2
Minor Objective
Set up 3 communication relays for long-range logistics (Agility skill checks)
Rewards
1 Scout armour piece
Major Objective
/-
Rewards
1 Agility reward token
Wrecking of Idols
Complexity
-2
Minor Objective
Destroy 6 cult-idols used in profane worship (Psychic skill checks)
Rewards
1 Chainsword
Major Objective
/-
Rewards
1 Psychic or Blank reward token
Lore Preservation
Complexity
-2
Minor Objective
Destroy 18 models
Rewards
1 Psychic reward tokens
Major Objective
/-
Rewards
1 Ætherfire weapon
Arcane Circle
Complexity
-2
Minor Objective
Resonate on 9 spots of exceptional arcane power (Psychic skill checks)
Rewards
1 Psychic reward token
Major Objective
/-
Rewards
1 Achean pattern force weapon
Theme profiles - or just themes - are used to designate the type of flavour, challenges and rewards you may encounter on a given planet and/or system.
Of the many lost bastions of Humanity the Great Crusade saved, none were more worthy of enlightenment than those on Feral Worlds; hostile - yet noble - in their savagery.
Noble savages (Feral world)
Difficulty
2 (-5)
Geography
Undeveloped. Natural or ruined
Models
Tribal warrior (1-6)
Strength (-1)
Defence
Tribal archer (3-6)
Ranged (-1)
Agility
Warhounds (5-6)
Strength (-2)
Agility (+1)
Planetary Rewards
1 combat shield
System Rewards
1 alignment reward token
Bonuses
Tribal Ambush: Enemy models spawn inside the nearest obstacle within 5 tiles of the combat skill tile.
For the vast bloodshed that the Great Crusade unleashed, it was that of primtivie xenos that were considered the most morally righteous - and deservingly efficient.
Primitive xenos (Feral world)
Difficulty
2 (-5)
Geography
Undeveloped. Natural or ruined
Models
Xeno raider (1-6)
Strength
Agility (-1)
Xeno culler (3-6)
Ranged
Defence (-1)
Halfbreed (5-6)
Strength (+1)
Defence (-2)
Planetary Rewards
1 flamer
System Rewards
1 alignment reward token
Bonuses
Cowardly: Enemy models will despawn if it falls back with range of any combat skill tile.
Even amongst ruin, those with a talent for sorceries find opportunity. To the devolved of such Feral Worlds, these wizards are considered nothing short of gods or prophets.
Chaos cult I (Feral world)
Difficulty
2 (-5)
Geography
Undeveloped. Natural or ruined
Models
Animated corpse (1-6)
Strength
Psychic (-1)
Tribal thrall (3-6)
Ranged
Defence (-1)
Dark sorcerer (5-6)
Psychic (+1)
Psychic (-2)
Planetary Rewards
1 force stave
System Rewards
1 alignment reward token
Bonuses
Dark Nexus: All models gain a +1 Psychic skill check when being attacked.