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missions

Missions are comprised of two components: a set of two Minor Objectives, and one Major Objective. Minor objectives may be taken freely, while the major objective is derived from either of the minor objectives (unless specified as unique).

 

Missions are made of 2 minor objectives and 1 major objectives. The chosen mission, regardless of makeup, must be shared by all players.

 

Completion of the major objective results in the mission succeeding. Missions must contain a theme profile, as well as all objective choices, to be played.

campaigns

Players may follow a campaign - set during a certain time period - to earn rewards. Campaigns are a series of missions that reduce the fortifications of a planet (here called complexity) to liberate - or brutalise - a given planet.

 

Players begin by choosing a theme profile for the system - with the difficulty being used to determine planetary complexity (Difficulty + 6). They then roll D3 to determine the number of planets they are waging war against. Missions are launched to reduce the complexity of a single planet - one after the other. Once the planetary complexity is 1 or less, the player may launch a unique Invasion mission.

 

The successful invasion of each planet - followed by the system - gives exclusive rewards.

Reconnaissance

Complexity

-1

Minor Objective

Reveal all 9 map grids

Rewards

1 Scout armour piece

Major Objective

/-

Rewards

1 Bolt pistol

Kill Team

Complexity

-2

Minor Objective

Destroy 12 enemy models

Rewards

1 Boltgun

Major Objective

4D6's on obstacle and impasse tiles. 1 combat skill tile in the grid centre with D3+6 models surrounding it. Kill all models and leave nap on completed skill tile

Rewards

1 Ranged or Strength reward token

Orbital Strikeforce

Complexity

-2

Minor Objective

Set up 3 targeting markers for pre-emptive orbital strikes (Defence skill checks)

Rewards

Crusade armour piece

Major Objective

/-

Rewards

1 Defence reward token

VIP Extraction

Complexity

-2

Minor Objective

Rescue 3 VIP contacts for planetary extraction (Vitality skill checks)

Rewards

1 Vitality reward token

Major Objective

/-

Rewards

1 Vitality reward token

Forward Operation

Complexity

-2

Minor Objective

Set up 3 communication relays for long-range logistics (Agility skill checks)

Rewards

1 Scout armour piece

Major Objective

/-

Rewards

1 Agility reward token

Wrecking of Idols

Complexity

-2

Minor Objective

Destroy 6 cult-idols used in profane worship (Psychic skill checks)

Rewards

1 Chainsword

Major Objective

/-

Rewards

1 Psychic or Blank reward token

Lore Preservation

Complexity

-2

Minor Objective

Destroy 18 models

Rewards

1 Psychic reward tokens

Major Objective

/-

Rewards

1 Ætherfire weapon

Arcane Circle

Complexity

-2

Minor Objective

Resonate on 9 spots of exceptional arcane power (Psychic skill checks)

Rewards

1 Psychic reward token

Major Objective

/-

Rewards

1 Achean pattern force weapon

themes

Theme profiles - or just themes - are used to designate the type of flavour, challenges and rewards  you may encounter on a given planet and/or system.

Of the many lost bastions of Humanity the Great Crusade saved, none were more worthy of enlightenment than those on Feral Worlds; hostile - yet noble - in their savagery.

Noble savages (Feral world)

Difficulty

2 (-5)

Geography

Undeveloped. Natural or ruined

Models

Tribal warrior (1-6)

Strength (-1)

Defence

Tribal archer (3-6)

Ranged (-1)

Agility

Warhounds (5-6)

Strength (-2)

Agility (+1)

Planetary Rewards

1 combat shield

System Rewards

1 alignment reward token

Bonuses

Tribal Ambush: Enemy models spawn inside the nearest obstacle within 5 tiles of the combat skill tile.

For the vast bloodshed that the Great Crusade unleashed, it was that of primtivie xenos that were considered the most morally righteous - and deservingly efficient.

Primitive xenos (Feral world)

Difficulty

2 (-5)

Geography

Undeveloped. Natural or ruined

Models

Xeno raider (1-6)

Strength

Agility (-1)

Xeno culler (3-6)

Ranged

Defence (-1)

Halfbreed (5-6)

Strength (+1)

Defence (-2)

Planetary Rewards

1 flamer

System Rewards

1 alignment reward token

Bonuses

Cowardly: Enemy models will despawn if it falls back with range of any combat skill tile.

Even amongst ruin, those with a talent for sorceries find opportunity. To the devolved of such Feral Worlds, these wizards are considered nothing short of gods or prophets.

Chaos cult I (Feral world)

Difficulty

2 (-5)

Geography

Undeveloped. Natural or ruined

Models

Animated corpse (1-6)

Strength

Psychic (-1)

Tribal thrall (3-6)

Ranged

Defence (-1)

Dark sorcerer (5-6)

Psychic (+1)

Psychic (-2)

Planetary Rewards

1 force stave

System Rewards

1 alignment reward token

Bonuses

Dark Nexus: All models gain a +1 Psychic skill check when being attacked.