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loot score

When loot is rewarded, a D666 is rolled. This value is used to determine the loot, by matching it to a Loot Score. The value may be modified by subtracting and adding the constituent numbers to different decimal places. Doing so renders the number used as 0.

 

For example, a roll of 165 may be modified to 75, 55, 66, 64 (by using the 100), 705, 111, 99 (by using the 60) or 660, 210, 110 (by using the 5).

 

If a Score lists an X, it indicates any digit may fill that decimal place.

To a Space Marine, the boltgun is far more than a weapon; it is an instrument of Mankind's divinity, the bringer of death to his foes. Its howling blast is a prayer to the gods of battle.

Boltgun (Bolt weapons)

Tier

0 (1)

Range (Tiles) / Damage

4/3/0 tiles / 2/1/0 damage

Loadout Slot

Primary weapon

Skill Type

Skill Resist

Defence, Agility; Psychic (Psyker duty)

Bonuses

Bolt pistol (Bolt weapons)

Tier

0 (1)

Range (Tiles) / Damage

3/2/0 tiles / 2/1/0 damage

Loadout Slot

Primary weapon, Secondary weapon

Skill Type

Skill Resist

Defence, Agility; Psychic (Psyker duty)

Bonuses

/-

Chainsword (Chain weapons)

Tier

0 (1)

Range (Tiles) / Damage

1/1/1 tiles / 3/2/1 damage

Loadout Slot

Primary weapon, Secondary weapon

Skill Type

Skill Resist

Defence, Agility; Psychic (Psyker duty)

Bonuses

/-

Chainaxe (Chain weapons)

Score

13X

Range (Tiles) / Damage

1/1/1 tiles / 3/1/1 damage

Skill Type

Skill Resist

Defence, Agility; Psychic (Psyker duty)

Bonuses

Crusade armour (MkII power armour)

Tier

0 (1)

Set Pieces

Head, Back, Body, Legs, Hands, Feet

Reduction

2/1/0 damage

Bonuses

Colossal

Set Bonus (1): -1 Agility skill check.

Set Bonus (3): +1 health (per model).

Set Bonus (6): Reduce effects of planetary modifiers by 1.

MkIIa Kronos armour (MkII power armour)

Tier

1 (11)

Set Pieces

Head, Back, Body, Legs, Hands, Feet

Reduction

2/1/0 damage

Bonuses

Colossal

Set Bonus (1): -1 Agility skill check.

Set Bonus (3): +1 Defence skill check.

Set Bonus (6): Reduce effects of planetary modifiers by 1.

MkIIO Koios armour (MkII power armour)

Tier

1 (11)

Set Pieces

Head, Back, Body, Legs, Hands, Feet

Reduction

2/1/0 damage

Bonuses

Colossal

Set Bonus (1): -1 Agility skill check. -1 Defence skill check when attacked from behind.

Set Bonus (3): +1 health (per model).

Set Bonus (6): +1 Defence skill check when attacked from the front.

MkIIΣ Fulminus armour (MkII power armour)

Tier

1 (11)

Set Pieces

Head, Back, Body, Legs, Hands, Feet

Reduction

2/1/0 damage

Bonuses

Colossal

Set Bonus (1): -1 Agility skill check.

Set Bonus (3): +1 Agility skill check.

Set Bonus (6): +1 Defence skill check.

Sarum helmet (MkII power armour)

Tier

2 (21)

Set Pieces

Head

Reduction

2/1/0 damage

Bonuses

Colossal, Modular (Power Armour)

Set Bonus (1): -1 Agility skill check. Reduce effects of planetary modifiers by 1.

Scout armour (Scout armour)

Tier

0 (1)

Set Pieces

Head, Back, Body, Legs, Hands, Feet

Reduction

1/1/0 damage

Bonuses

Set Bonus (1): -1 Defence skill check.

Set Bonus (3): +1 Agility skill check.

Set Bonus (6): Can freely enter and exit obstacle tiles.

Plasma gun (Plasma weapons)

Tier

2 (20)

Range (Tiles) / Damage

4/3/0 tiles / 3/1/0 damage

Loadout Slot

Primary weapon

Skill Type

Skill Resist

Defence, Agility; Psychic (Psyker duty)

Bonuses

Plasma pistol (Plasma weapons)

Tier

1 (10)

Range (Tiles) / Damage

3/2/0 tiles / 3/1/0 damage

Loadout Slot

Primary weapon, Secondary weapon

Skill Type

Skill Resist

Defence, Agility; Psychic (Psyker duty)

Bonuses

Heavy chainsword (Heavy chain weapons)

Tier

2 (20)

Range (Tiles) / Damage

1/1/1 tiles / 4/3/2 damage

Loadout Slot

Primary weapon

Skill Type

Skill Resist

Defence, Agility; Psychic (Psyker duty)

Bonuses

Iron armour (MkIII power armour)

Tier

2 (20)

Set Pieces

Head, Back, Body, Legs, Hands, Feet

Reduction

2/1/1 damage

Bonuses

Colossal

Set Bonus (1): -1 Agility skill check. -1 Defence skill check when attacked from behind.

Set Bonus (3): +1 Defence skill check.

Set Bonus (6): +1 Defence skill check when attacked from the front.